Release day · SILENT HILL: Townfall

SILENT HILL: Townfall brings the series to the isolated island of St. Amelia. This spoiler-free guide covers the official premise, the first-person format, and the tools you’ll rely on as the mystery unfolds.

A quiet island with a past

Simon Ordell returns to St. Amelia to “put things right.” The town looks abandoned, but the story suggests it—and its history—are not at rest.

First-person psychological horror

KONAMI describes exploration, evasion, limited weapons and tools, and narrative puzzles as central parts of Simon’s experience.

The CRTV is more than a prop

One distinctive tool is the CRTV, a pocket television used to tune into unstable signals. It fits Townfall’s focus on uncovering fragments of a past and understanding Simon’s connection to the island. The official description also points to tense evasion, combat, and story-led puzzles, so expect the experience to move between investigation and survival.

Platforms and setup

SILENT HILL: Townfall is listed for PlayStation 5, Steam, and the Epic Games Store. It is developed by Screen Burn and co-published by Annapurna Interactive and KONAMI. The story is presented as a self-contained psychological horror set on Scotland’s cold, isolated coast.

PlayStation 5PC · SteamPC · Epic Games StoreFirst person

Townfall or CONTROL Resonant?

Both arrive on September 24, but they offer very different moods: warped city streets and Dylan Faden’s supernatural crisis, or a fogbound island and Simon’s first-person investigation. Vote for the game you’re more excited to start.

Quick take: Townfall leans into isolation, investigation, and psychological horror. CONTROL Resonant goes bigger and stranger with a reality-warping Manhattan.

Official details