Strongest Characters in Lord of Mysteries (By Sequence)

Strongest Characters in Lord of Mysteries (By Sequence)
Sequence defines power. Here’s a spoiler-aware breakdown of strength tiers in Lord of Mysteries—from Beyonders at Sequence 9 up to the entities above Sequence 0. Names that reveal plot are tucked behind accordions.
Outer Deities / Old Ones — Beyond Sequence 0
Transcendent beings whose nature, anchors, and authorities exceed conventional Sequence frameworks.
Examples (spoilers)
Outer Deities / Great Old Ones
Operate outside the normal ladder. Interventions ripple through history, fate, and pathways themselves.
True Gods — Sequence 0
Domains & Authorities
Embodiments of pathways’ apex. Domain-level miracles, avatars, and wide-area influence.
Constraints
Anchors, rules, and opposing Authorities create checks and balances that shape the world’s status quo.
Known entities (spoilers)
Listing specific deities and their aspects would spoil late-story revelations; consult the novels if you’re ready.
Kings of Angels / Angels — Sequence 1–2
Kings of Angels
Pathway paragons with near-godlike execution inside their specialty; often pivotal in ancient conflicts.
Angels
High-tier combatants and strategists; wield pathway Authorities on a large scale with layered preparations.
Notable figures (spoilers)
Specific names tie into identity twists; we avoid them here to keep this guide safe for new readers.
Saints — Sequence 3–4
Peak Saints
Terrifying duelists and ritualists with city-level impact; often leaders of hidden organizations.
Entry Saints
First step into true mythic power; specialized tools and preparations matter enormously here.
High Beyonders — Sequence 5–6
Advanced
Strong regional influence; complex rituals, potions, and acting requirements define growth.
Skilled
Capable combatants with signature tricks; survivability depends on planning and pathway counters.
Entry Beyonders — Sequence 7–9
Developing
Newly empowered; growth hinges on acting, ingredients, mentors, and avoiding pathway pitfalls.
Initiates
Foundation level. Useful utility and early combat tricks, but vulnerable to higher sequences without prep.
Why “By Sequence” matters
Power isn’t linear—preparation, artifacts, rituals, and terrain swing outcomes. Still, Sequence sets ceilings, typical win-conditions, and the scale of “authority” you can exert.