Strongest Characters in Lord of Mysteries (By Sequence)

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Strongest Characters in Lord of Mysteries (By Sequence)

Strongest Characters in Lord of Mysteries (By Sequence)

Sequence defines power. Here’s a spoiler-aware breakdown of strength tiers in Lord of Mysteries—from Beyonders at Sequence 9 up to the entities above Sequence 0. Names that reveal plot are tucked behind accordions.

Reading this safely: We focus on what each Sequence level means (abilities, scope, typical titles). Where naming a character would spoil the story, we hide it in a collapsible panel.

Outer Deities / Old Ones — Beyond Sequence 0

Transcendent beings whose nature, anchors, and authorities exceed conventional Sequence frameworks.

Examples (spoilers)
Category

Outer Deities / Great Old Ones

Operate outside the normal ladder. Interventions ripple through history, fate, and pathways themselves.

True Gods — Sequence 0

Scope

Domains & Authorities

Embodiments of pathways’ apex. Domain-level miracles, avatars, and wide-area influence.

Conflict

Constraints

Anchors, rules, and opposing Authorities create checks and balances that shape the world’s status quo.

Known entities (spoilers)

Listing specific deities and their aspects would spoil late-story revelations; consult the novels if you’re ready.

Kings of Angels / Angels — Sequence 1–2

Sequence 1

Kings of Angels

Pathway paragons with near-godlike execution inside their specialty; often pivotal in ancient conflicts.

Sequence 2

Angels

High-tier combatants and strategists; wield pathway Authorities on a large scale with layered preparations.

Notable figures (spoilers)

Specific names tie into identity twists; we avoid them here to keep this guide safe for new readers.

Saints — Sequence 3–4

Sequence 3

Peak Saints

Terrifying duelists and ritualists with city-level impact; often leaders of hidden organizations.

Sequence 4

Entry Saints

First step into true mythic power; specialized tools and preparations matter enormously here.

High Beyonders — Sequence 5–6

Sequence 5

Advanced

Strong regional influence; complex rituals, potions, and acting requirements define growth.

Sequence 6

Skilled

Capable combatants with signature tricks; survivability depends on planning and pathway counters.

Entry Beyonders — Sequence 7–9

Sequence 7–8

Developing

Newly empowered; growth hinges on acting, ingredients, mentors, and avoiding pathway pitfalls.

Sequence 9

Initiates

Foundation level. Useful utility and early combat tricks, but vulnerable to higher sequences without prep.

Why “By Sequence” matters

Power isn’t linear—preparation, artifacts, rituals, and terrain swing outcomes. Still, Sequence sets ceilings, typical win-conditions, and the scale of “authority” you can exert.

Your take: Which Sequence produces the most versatile builds? Share your favorite pathway combos below (use spoiler tags for names!).

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